Thursday, December 15, 2011
Tuesday, December 6, 2011
Unity Jet Game
So I've started on a jet game and been practicing some more programming in C#.
JetGame Flight Controls
I got the basic flight controls set up and started working on a random track builder with very lame placeholders which is coming along. I've taken a break from programming to try to spiffy up the track sections so I can get the real sizing and continue working on the builder.
JetGame Flight Controls
I got the basic flight controls set up and started working on a random track builder with very lame placeholders which is coming along. I've taken a break from programming to try to spiffy up the track sections so I can get the real sizing and continue working on the builder.
Thursday, October 20, 2011
Learning Blender3D
Started to learn Blender and it was mind-boggling at first but now I am getting more comfortable with it.
Wednesday, October 5, 2011
Texture Painting Practice
Decided to do a little texture painting and found an art test from Splash Damage to go off. Model is under 1000 polys.
Wednesday, June 22, 2011
Halo Environment
Started working on the other structure in the scene that I've decided (with some discussion with a friend) is a research center for the life forms that have been brought into the area.
Sunday, June 19, 2011
Wednesday, June 15, 2011
Halo Environment
Still working on textures and adding little bits to the bridge but I put it in UDK anyway because I can.
Tuesday, June 14, 2011
Halo Environment
Made a new tileable floor designs texture. I'm going to overlay some detail texture and add specular in UDK.
Wednesday, June 8, 2011
Halo Environment
Worked on the underside of the bridge to work with the new windows, and started working on a light source mesh.
Halo Environment
Changed up the walkway on the bridge to have two windows instead of a strip of light all the way along it.
Wednesday, June 1, 2011
Sunday, May 29, 2011
Halo Environment
I'm going to try to make an environment based off of some concept art by Dylan Cole for a cancelled Halo mmo.
http://www.dylancolestudio.com/Professional/otherProjects/pages/HaloConcept2.html
I've started working on the bridge.
http://www.dylancolestudio.com/Professional/otherProjects/pages/HaloConcept2.html
I've started working on the bridge.
Tuesday, May 17, 2011
Sabrewulf Castle
A reimagining of Sabrewulf's Castle from Killer Instinct Gold done in UDK. April 10-May 17
Detail shots:
Table close up
Fireplace and Chair
Rain and Rubble
Shield
Process:
Started by working in 3d to come up with an idea for the space.
3d Blocking
Then started sketching up more detailed ideas.
Sketches Page 1
Sketches Page 2
Then started adding the details to the stage:
+ Changed window style, started some detailing, and started the hole in the ceiling.
+ Started fixing some lightmaps to get basic lighting idea working.
+ Made some floor tiles.
+ Changed up the fireplace, added more details, and finished shaping up the hole.
+ Painted the portrait of Sabrewulf.
+ Began on the decorative meshes.
+ Started on textures.
+ Ideas for the fireplace.
+ Created fireplace.
+ More texturing and started working on particle effects.
+ Found several images to manipulate into a backdrop.
+ This was the resulting image.
+ Added a tree and bushes outside the windows.
+ Fixed up the tree (and barely visible bushes) as well as added smaller details like vases and decals.
+ Fixed up particle effects and tweaked the lighting.
Detail shots:
Table close up
Fireplace and Chair
Rain and Rubble
Shield
Process:
Started by working in 3d to come up with an idea for the space.
3d Blocking
Then started sketching up more detailed ideas.
Sketches Page 1
Sketches Page 2
Then started adding the details to the stage:
+ Changed window style, started some detailing, and started the hole in the ceiling.
+ Started fixing some lightmaps to get basic lighting idea working.
+ Made some floor tiles.
+ Changed up the fireplace, added more details, and finished shaping up the hole.
+ Painted the portrait of Sabrewulf.
+ Began on the decorative meshes.
+ Started on textures.
+ Ideas for the fireplace.
+ Created fireplace.
+ More texturing and started working on particle effects.
+ Found several images to manipulate into a backdrop.
+ This was the resulting image.
+ Added a tree and bushes outside the windows.
+ Fixed up the tree (and barely visible bushes) as well as added smaller details like vases and decals.
+ Fixed up particle effects and tweaked the lighting.
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