Tuesday, May 17, 2011

Sabrewulf Castle

A reimagining of Sabrewulf's Castle from Killer Instinct Gold done in UDK.  April 10-May 17

Detail shots:
Table close up
Fireplace and Chair
Rain and Rubble
Shield

Process:
Started by working in 3d to come up with an idea for the space.
3d Blocking

Then started sketching up more detailed ideas.
Sketches Page 1
Sketches Page 2

Then started adding the details to the stage:
+ Changed window style, started some detailing, and started the hole in the ceiling.
+ Started fixing some lightmaps to get basic lighting idea working.
+ Made some floor tiles.
+ Changed up the fireplace, added more details, and finished shaping up the hole.
+ Painted the portrait of Sabrewulf.
+ Began on the decorative meshes.
+ Started on textures.
+ Ideas for the fireplace.
+ Created fireplace.
+ More texturing and started working on particle effects.
+ Found several images to manipulate into a backdrop.
+ This was the resulting image.
+ Added a tree and bushes outside the windows.
+ Fixed up the tree (and barely visible bushes) as well as added smaller details like vases and decals.
+ Fixed up particle effects and tweaked the lighting.

2 comments:

  1. I absolutely LOVE the rug on the ground. You made the space believable and not just pretty and the small details within it make this an even better piece.

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  2. You have great lighting and shadows. This adds to the reality of the scene. Thanks for sharing.

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