Tuesday, February 21, 2012

Jump & Shoot

Got AI to recognize a few conditions, but holding off on going further with that until the controls are improved.  Changed the jump to take into account holding vs tapping the button.  Still needs some work.

http://dl.dropbox.com/u/13785182/DevBuild_3_BetterJumping/WebPlayer/WebPlayer.html

Thursday, February 16, 2012

Jump & Shoot

Started working on another new type of game yesterday, sidescrolling Jump & Shoot.  Here's what I have so far.  It's ugly, not fun, and doesn't work properly but it's the very basic gameplay elements.

Jump & Shoot: Dev Build 1

And a character idea:

Monday, February 13, 2012

Coding stuff

I tried figuring out how to make various scripts talk to each other and seemed to make sense of it as well as making scripts extend another script which turned out easier than expected.  However I didn't get far enough to see if what I was coding actually worked yet.  I also finished another course from codeacademy.com

Wednesday, February 8, 2012

Unity Stuff

So I tend to jump around on my projects, especially since it's mostly learning new things like C# scripting for Unity.  I've got different gameplay types being worked on with at least one game idea in mind for each.

  • 2d top-down tank game
  • 2 tunnel flying games
  • 3rd person hack and slash
  • Side-by-side fighter
  • Arcade type action game
  • FPS Adventure
  • TPS Parkour
  • 2 first-person extreme sports games
  • Tower defense
  • One other with some friends from school
I have the basic controls for most of these made but they still need tweaks and some more figuring out to get them the way I want.  The games still need more designing to figure out what I need to start adding but I'd like to start posting updates here more to show progress on at least some of them.