Wednesday, August 29, 2012

WTIS Update

Fixed up the wall to be less perfect and added the toilet seat.







Friday, August 24, 2012

The Worst Toilet in Scotland

Working on a scene based on this scene from Trainspotting:






Here's my progress so far: 


Thursday, August 23, 2012

Wednesday, August 22, 2012

Helicopter Game UI start

 Started working on the UI for my helicopter game.  The options don't do anything and the only level that works is currently Forest: Easy.

Helicopter Game

Saturday, August 11, 2012

Helicopter Game

Started working on the environment assets and got the animations in.  Still need to clean up some things.

Helicopter Game

Friday, August 3, 2012

Helicopter Rescue

Test version of level one with working AI and pickup/drop off, but animations aren't set up yet so the people's animations play through then they all end up laying on the ground.

Helicopter Game

Wednesday, August 1, 2012

Rescue Workstation

Modeled and textured a workstation for the rescue team. (Who might not actually be seen in the game)

Character Ideas

As a side project with some friends, I've started on some character ideas.  The game is to be a simple top down hack and slash.

A Person to Rescue

Also made a basic person to rescue.  I've done the animations and will be switching textures out on it for different looks.

Helicopter

Made a lower poly version of my helicopter and have it textured.

Monday, June 25, 2012

Sunday, April 22, 2012

Sunday, April 1, 2012

Butterfly Game

I've been working on another new game since I "completed" my tools.  The tools I've updated and intend on updating more when I get the new stuff figured out.  The game I've been working on is getting pretty close to done.

Butterfly Poon

Thursday, March 15, 2012

Unity Tools

My Object Placement Tools for Unity got accepted to the Asset Store yesterday

Friday, March 9, 2012

Unity Tools

Just spent a couple day coding some tools for Unity to help with setting up scenes.  I made an align tool, a duplication tool, a random offsetter, and a move to surface tool.  They all turned out how I was hoping and creating them was a lot easier than I thought.  I've submitted them to the Unity Asset Store and I'm awaiting reply.

Friday, March 2, 2012

Some More Jump n Shoot Work

I fixed up the jumping code some more.  Still an issue with jumping up to a ledge adding more jump when you touch it.  Next onto making the shooting work better.

http://dl.dropbox.com/u/13785182/DevBuild_5_JumpingBetter/WebPlayer/WebPlayer.html

Thursday, March 1, 2012

Jet Game

Took a break from the jump and shoot game to work a little more on the jet game.  Getting the random generated levels to work.  There's no collision on the canyon to crash into and there's no end to the game or score, so it's not much of a game yet.  I also need to add the randomly placed obstacles too.  Right now it picks a pre-made section of track and adds it on to the end, once you fly through the section you're in it deletes itself and adds a new one to the end.  Also need to adjust the jet's speed and some other things with how it moves.

http://dl.dropbox.com/u/13785182/Canyon2Dev_1/WebPlayer/WebPlayer.html

Tuesday, February 21, 2012

Jump & Shoot

Got AI to recognize a few conditions, but holding off on going further with that until the controls are improved.  Changed the jump to take into account holding vs tapping the button.  Still needs some work.

http://dl.dropbox.com/u/13785182/DevBuild_3_BetterJumping/WebPlayer/WebPlayer.html

Thursday, February 16, 2012

Jump & Shoot

Started working on another new type of game yesterday, sidescrolling Jump & Shoot.  Here's what I have so far.  It's ugly, not fun, and doesn't work properly but it's the very basic gameplay elements.

Jump & Shoot: Dev Build 1

And a character idea:

Monday, February 13, 2012

Coding stuff

I tried figuring out how to make various scripts talk to each other and seemed to make sense of it as well as making scripts extend another script which turned out easier than expected.  However I didn't get far enough to see if what I was coding actually worked yet.  I also finished another course from codeacademy.com

Wednesday, February 8, 2012

Unity Stuff

So I tend to jump around on my projects, especially since it's mostly learning new things like C# scripting for Unity.  I've got different gameplay types being worked on with at least one game idea in mind for each.

  • 2d top-down tank game
  • 2 tunnel flying games
  • 3rd person hack and slash
  • Side-by-side fighter
  • Arcade type action game
  • FPS Adventure
  • TPS Parkour
  • 2 first-person extreme sports games
  • Tower defense
  • One other with some friends from school
I have the basic controls for most of these made but they still need tweaks and some more figuring out to get them the way I want.  The games still need more designing to figure out what I need to start adding but I'd like to start posting updates here more to show progress on at least some of them.